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Reactive state

Stop! Read the interactivity guide first!

Read the guide on creating interactive elements before reading this one!

Advanced topic!

This guide covers reactive state (mo.state), an advanced topic.

You likely don't need mo.state. UI elements already have built-in state, their associated value, which you can access with their value attribute. For example, mo.ui.slider() has a value that is its current position on an interval, while mo.ui.button() has a value that can be configured to count the number of times it has been clicked, or to toggle between True and False. Additionally, interacting with UI elements bound to global variables automatically executes cells that reference those variables, letting you react to changes by just reading their value attributes. This functional paradigm is the preferred way of reacting to UI interactions in marimo. Chances are, the reactive execution built into UI elements will suffice. (For example, you don't need reactive state to handle a button click.)

That said, here are some signs you might need mo.state:

  • you need to maintain historical state related to a UI element that can't be computed from its built-in value (e.g., all values the user has ever input into a form)
  • you need to synchronize two different UI elements (e.g., so that interacting with either one controls the other)
  • you need to introduce cycles across cells

In over 99% of cases, you don't need and shouldn't use mo.state. This feature can introduce hard-to-find bugs.

You can build powerful, interactive notebooks and apps using just mo.ui and reactivity.

But sometimes, you might want interactions to mutate state:

  • You're building a checklist, and you want to maintain a list of action items, even as you add and remove some items.
A proof-of-concept TODO list made using state.
  • You want to tie two different UI elements so that updating either one updates the other.
Use state to tie two elements together in a cycle.

Use reactive execution for uni-directional flow

If you just want the value of a single element to update another element, then you shouldn't use mo.state. Instead, use marimo's built-in reactive execution --- see the interactivity guide.

For cases like these, marimo provides the function mo.state(), which creates a state object and returns a getter and setter function. When you call the setter function in one cell, all other cells that reference the getter function via a global variable are automatically run (similar to UI elements).

State and UI elements are similar

State is analogous to UI elements. When you interact with a UI element, all cells that reference that element via a global variable run automatically with the new value. In the same way, when you update state via the setter, all other cells that reference the getter via a global variable run automatically with the new value.

mo.state() takes an initial state value as its argument, creates a state object, and returns

  • a getter function for reading the state
  • a setter function for updating the state

For exaxmple,

get_counter, set_counter = mo.state(0)

Assign state to global variables!

When using mo.state(), you must assign the state getter to a global variable. This is similar to UI elements work.

Reading state

Access the state's latest value via the getter:

get_counter()

Updating state

You can update a state's value by calling its setter function with a new value. For example,

set_counter(1)

To update the state based on its current value, pass a function that takes the current state value as an argument and returns a new value

set_counter(lambda count: count + 1)

A single rule determines what happens next:

State reactivity rule

When a state setter function is called in one cell, marimo automatically runs all other cells that reference any global variables assigned to the state getter.

This rule has some important aspects:

  1. Only cells that read the state getter via a global variable will be run.
  2. The cell that called the setter won't be re-run, even if it references the getter. This restriction helps prevent against bugs that could otherwise arise. To lift this restriction, and allow the caller cell to be re-run, create your state with mo.state(value, allow_self_loops=True).

Notice how similar this rule is to the reactivity rule for UI element interactions.

Using state with UI elements

Every UI element takes an optional on_change callback, a function that takes the new value of the element and does anything with it. You can use the setter function in an on_change callback to mutate state.

Use state sparingly

You can get far using just mo.ui, without state, because marimo automatically runs cells that reference UI elements on interaction (see the interactivity guide). Only use on_change callbacks as a last resort!

Example: counter

The next few cells implement a counter controlled by two buttons. This particular example could be implemented without state (try it!), but the implementation using state is simpler.

import marimo as mo
get_counter, set_counter = mo.state(0)

increment = mo.ui.button(
    label="increment",
    on_change=lambda _: set_counter(lambda v: v + 1),
)

decrement = mo.ui.button(
    label="decrement",
    on_change=lambda _: set_counter(lambda v: v - 1),
)

mo.hstack([increment, decrement], justify="center")
mo.md(
    f"""
    The counter's current value is **{get_counter()}**!

    This cell runs automatically on button click, even though it
    doesn't reference either button.
    """
)

Example: tied elements

This example shows how to tie two different UI elements so that each one's value depends on the other. This is impossible to do without mo.state.

import marimo as mo
get_x, set_x = mo.state(0)
x = mo.ui.slider(
    0, 10, value=get_x(), on_change=set_x, label="$x$:"
)
x_plus_one = mo.ui.number(
    1,
    11,
    value=get_x() + 1,
    on_change=lambda v: set_x_state(v - 1),
    label="$x + 1$:",
)
[x, x_plus_one]

Create tied UI elements in separate cells

Notice that we created the slider and number elements in different cells. When tying elements, this is necessary, because calling a setter in a cell queues all other cells reading the state to run, not including the one that just called the setter.

Cycles at runtime

You can use state to introduce cycles across cells at runtime. This lets you tie multiple UI elements together, for example. Just be careful not to introduce an infinite loop!

marimo programs are statically parsed into directed acyclic graphs (DAGs) involving cells, and state doesn't change that. Think of state setters as hooking into the DAG: at runtime, when they're invoked (and only when they're invoked), they trigger additional computation.

Example: todo list

The next few cells use state to create a todo list.

import marimo as mo
from dataclasses import dataclass
@dataclass
class Task:
    name: str
    done: bool = False


get_tasks, set_tasks = mo.state([])
task_added, set_task_added = mo.state(False)
# Refresh the text box whenever a task is added
task_added

task_entry_box = mo.ui.text(placeholder="a task ...")
def add_task():
    if task_entry_box.value:
        set_tasks(lambda v: v + [Task(task_entry_box.value)])
        set_task_added(True)

def clear_tasks():
    set_tasks(lambda v: [task for task in v if not task.done])

add_task_button = mo.ui.button(
    label="add task",
    on_change=lambda _: add_task(),
)

clear_tasks_button = mo.ui.button(
    label="clear completed tasks",
    on_change=lambda _: clear_tasks()
)
task_list = mo.ui.array(
    [mo.ui.checkbox(value=task.done, label=task.name) for task in get_tasks()],
    label="tasks",
    on_change=lambda v: set_tasks(
        lambda tasks: [Task(task.name, done=v[i]) for i, task in enumerate(tasks)]
    ),
)
mo.hstack(
    [task_entry_box, add_task_button, clear_tasks_button], justify="start"
)